New Game !!! *

among the shadows

Among The Shadows

Discover the world and defeat enemies, and don't fall in the traps!!!

Download

Our Games

Adventure


player

Player

golem boss

Boss


among the shadows

Among The Shadows

Biomes


biome 1

Forest

biome 2

Dungeon


biome 3

Lava

biome 4

Meadow


Description

In a world fractured by ancient gods, you must survive four deadly biomes—from fungal forests to living crystal deserts—and battle creatures mutated by chaos.



Game Engie

What is it?


A game engine is like a digital workshop for building games - it's a software framework that provides developers with the essential tools and systems to create, test, and deploy games efficiently. Think of it as a "Swiss Army knife" that handles the complex technical grunt work, letting developers focus on creativity and gameplay.


Why we choose Godot?


We chose Godot because it's like the Swiss Army knife of indie game development: free, lightweight, and ours. First, it's 100% open source. No corporate lock-in, no royalties, and no sudden license changes. We can tweak the engine code if we hit a stumbling block, like adding custom physics. For our 2D-centric project, Godot's node system was the perfect solution, plus its code has syntax that resembles Python. The 2D engine handles pixel art like a pro, without having to deal with a 3D-centric toolset. Budget? Zero. Godot's MIT license means we own everything we create. Plus, the engine itself is tiny (70 MB), with no heavy installations hogging our artist's old laptop.

Godot Engine

GODOT

Game Engine

Download

Click here to download the Godot Engine





About Us

Our Mission


Our mission is to create 2D video games with soul, that connect with people through original stories, unique aesthetics and careful gameplay. We want to offer accessible and creative experiences, using open technologies like the Godot engine, and contribute to the growth of the indie sector with a fresh and authentic proposal.

Our Values


Creativity

Collaboration

Open Source

Artistic Quality



Our Leadership Team

Team Leadership



Contacts


If you have any questions, suggestions or just want to say hello, feel free to contact us!


Mail: pixelartstudios2025@gmail.com

Tlf: 688169324

Address: Calle Jénova 9

institut puig castellar company
studio studio


Team

Tao

Tao                twang@elpuig.xeill.net

I'm the team's lead programmer and gameplay designer. I'm in charge of turning ideas into playable experiences, working with logic, physics, and mechanics to bring the game world to life. I'm always looking for creative solutions, taking care of every detail to ensure smooth, challenging, and fun gameplay.

Joel

Joel                jroque@elpuig.xeill.net

I'm responsible for the game's visuals and audio: graphic design, user interfaces (UI), sound effects (SFX), and music. My goal is to create a coherent and immersive aesthetic that complements the gameplay and evokes emotions. Every visual and audio element is designed to enhance immersion and the player experience.